This will open the door and allow you entry into the Derelict Apartment. Take the stairs up to the second floor to find a single locked door with a buzzer, and ring the bell consecutively for the amount of times stated in the radio broadcast (don't pause too long between rings). Once you have listened to the radio broadcast to hear the full coordinates and numbers, travel north of Colt's flat to the row of building where Otto's Firework Shop is, and look for a blue door to the left. These numbers are randomized for everyone's playthrough, so you will have to listen to the radio broadcast to know what your numbers are! The number that is listed after the coordinates for each location is the number of times you will need to ring the doorbell at each location. H26 - Updaam (Next to Otto's Fireworks Shop.M13 - Karl's Bay (Next to Treasure of the Ice! cooking area).R33 - Fristad Rock (Spy HQ near tunnel entrance). By referencing them, you can pinpoint the general area each hideout is located: If you use your Hackamajig on one of these radio systems, it will start playing an odd tune and a series of beeps - but if you listen closely (or turn on subtitles), you'll hear a women's voice list out a series of letters and numbers:Įach of the first letters and numbers reference the different district maps of Blackreef that you can find, and the quadrants therein. Not only can you use the Hackamajig to cause disruptions at the circular telephone booths, but you can also find large square portable radio systems around the island that you can cause disruptions with using the Hackamajig - there's one in the small alley below the window to Colt's flat, for instance. The good news this can be done in any district in the morning - you just have to know where to look. There's also a large concrete wall at the back with three codes that include a letter and two numbers - and one code is here in the Spy HQ, but the others are missing.Īrmed with the knowledge that there's a secret radio broadcast in the morning, you'll need to find a way to listen to the radio. They mention that they've hidden the coordinates for the other spy hideouts in a mysterious radio broadcast in the morning. Inside you will find several different pieces of intel, including info on both Fia and Frank, a Sleek or Exemplar Trinket, and a mysterious audio log of a dying spy. You can find a hidden bunker door behind some wooden planks you can kick apart, but further below this ridge is a secret tunnel leading you to the Storm Shelter, aka the Spy HQ. If you travel to Fristad Rock either in the Morning or in the Afternoon when the water levels are lower, search along the waterline just to the left of the main tunnel entrance you start at in Fristad Rock. Fortunately, one of these locations as an alternate entrance. Each of the three different spy hideouts feature a locked door with a doorbell that's next to impossible to get through unless you know the secret code - or you get lucky.
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