![]() The inclusion of the original Samurai Shodown only drives home the fact that six of the games available are one-on-one fighters, and playing any of them quickly makes it clear why Street Fighter II dominated the fighting game scene for so long many of the controls are inexact or baffling to try to figure out, and the game isn't terribly helpful. The trouble begins when some of the less-lauded games are played, whereupon it quickly becomes obvious that SNK needed some serious diversification. Some of the games available on this disc are real winners: Magician Lord, Metal Slug, Sengoku and Shock Troopers all stand out as having weathered the test of time with surprisingly enduring play value. While it's true that SNK's selection of titles was fairly limited, it would have been nice to see some N-Gage titles on the playlist because what they've given the player is hit-and-miss. This makes the games far too easy with the exception of Samurai Shodown, I was capable of beating each game in a half-hour and with sufficient patience. However, "Free Play" mode takes a game whose difficulty was principally due to its limited access and removes that limitation. The real problem with this is that games of this ilk don't translate particularly well onto console systems players would ideally be limited in the number of continues they could use. The difficulty levels were often ramped up so high that players would have to pump a seemingly endless stream of quarters into the machine if they wanted to see the final fruits of their labor. When SNK named this "Arcade Classics," they weren't kidding almost every game on this playlist was intended to be what was often referred to as a "quarter muncher." For the uninitiated, these were machines that were put into actual brick-and-mortar arcades and were not intended to be games that you could beat with a quarter or two. The real flaw in this title is that SNK has pulled principally from their pre-1995 library, with only three titles ( Metal Slug, Neo Turf Masters, Shock Troopers) breaking this theme, and it shows. Adults can point their kids to compilations like this and say, “See, this is what gaming used to be like.” As something of a retro gamer, I remember these issues like scuff marks on an old pair of shoes: They may not be ideal, but they seldom detract from functionality, and they give a certain aura of character. 1 delivers rather solidly even going back to the start-up screen, each title has been painstakingly recreated, down to the slight flicker issues whenever the action on the screen gets particularly hectic. On this count, I am pleased to inform you that SNK Arcade Classics Vol. One topic that is important when considering any compilation is how faithful the new collection is to the originals, both in the good and bad aspects nostalgia isn't the same if the game producers have gone back and put white-out over the parts that aren't as pretty as they would have us remember. ![]() 1, and the result is a very mixed bag indeed. SNK Playmore has decided to throw its hat into the ring with SNK Arcade Classics Vol. All too often, we find ourselves looking back on our youth and fondly recalling memories associated with a given game … and all too often, we play those games again only to realize just how sub-par they really were. For nostalgia fans, this can be either a great boon or a serious blow. Many game companies that have been with us for years have elected to pull together an assortment of their old titles that are no longer making any money and offer them to gamers in an attempt to squeeze a few extra bucks out of them. As stated in one of my previous reviews, the day of the compilation has arrived. ![]()
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